Wednesday, March 28, 2018

Global VR Gaming Market Future Outlook to 2022: Ken Research

The report titled “Global VR Gaming Market Outlook to 2022 - by Hardware, Software and Accessories (Motion Sensor, Masks & Gloves, Bodysuits and Others) and by Devices (PC, Consoles and Mobiles)” provides a comprehensive analysis of global gaming market, global VR gaming market size by revenue. The report also provides data points on Global VR Gaming market by type (Hardware, Software and Accessories), by Devices (PC, Consoles and Mobile), by Distribution Channel (Traditional Stores and Online Stores) and by Regions (EMEA, America and APAC) along with company profile of major players including Sony, Valve Software, HTC, Google, Samsung, Leap Motion, TCL, Nvidia, Ubisoft, Razer Inc., Oculus and Electronics Art Inc. The report also covers Porter’s Five Force analysis, Major VR Gaming Country Snapshots, Snapshot on AR/VR market along with analyst recommendation and macroeconomic variables.
The report is useful for VR gaming hardware companies, VR gaming software companies, VR gaming accessories companies, potential entrants and other stakeholders to align their market centric strategies according to ongoing and expected trends in the future.
Global VR Gaming Market Size and Overview
Market Size: Global VR gaming market has witnessed a robust growth in the past two years with recorded CAGR of ~% due to the increased adoption of VR technology both by the professional players and the casual players. The popularity of 360 degree videos has been rising over the years which have created a positive impact on the market worldwide. The virtual parks have been created in various countries where there is presence of virtual reality games for the customers. Various companies entered the market in the review period after Facebook acquired Oculus and entered the industry. The increase in funding and investment in the VR technology and industry has made a positive impact on the industry. Many M&A have taken place over the years such as the acquisition of Oculus VR by Facebook. In July 2016, approximately USD ~ billion was invested in VR for ~ deals, which was ~% higher than the total funding of 2015.
Market Segmentation
By Type (Hardware, Software and Accessories)
The hardware segment dominated in the type of VR gaming product by contributing ~% revenues in the overall global VR gaming market in 2017 owing high requirement of investment for the product. Software segment attributed ~% revenue share to global VR gaming market in 2017 as the market is in the nascent stage and the increased acceptance of the VR technology has triggered the number of developers making a positive impact on the industry. Accessories segment has contributed least share to the type of VR product in the overall global VR gaming market by attributing ~% in the revenues in 2017.
By Devices (PC, Consoles and Mobile)
PC dominated the devices in the overall revenues of global VR market with ~% share in 2017 owing to a large segment of the global population owning PCs. VR integrated PC games provide advanced gaming experiences which leads the customers to prefer this device over others for the purpose of gaming. Consoles attributed second highest revenue share of ~% in the devices of global VR gaming in 2017 owing to  a large population not spending high amount of money on the PC but rather buying console for gaming purpose. Mobile contributed the least share in the devices in the revenues of the overall global VR market in 2017 with a share of ~% with the growth in use of smart phones and internet penetration worldwide.
By Distribution Channel (Traditional Stores and Online Stores)
The traditional stores dominated the distribution channel in terms of revenues in the overall global VR market with a share of ~% in 2017. The traditional stores include the stores selling the VR gaming products such as the physical stores in mall, complexes and the sports goods retailers. The revenue generated by the online stores for purchasing the VR gaming products globally is less compared to the offline stores attributing ~% revenue share in the Global VR market in 2017.
By Regions (EMEA, America and APAC)
EMEA dominated the VR gaming market worldwide in 2017 by contributing revenue share of ~% in the overall revenues owing to large number of countries present in this region. In this region, the countries having highest penetration of VR headsets include Italy, Spain and Russia. Americas contributed the second highest revenue share in the overall revenues of the VR gaming attributing to ~% in 2017 owing to increasing consumer preference for smart gadgets and increasing demand for new technologies in the gaming industry by the young population in the region. APAC region contributed the least share of ~% in the overall revenues of the VR gaming in 2017 owing to the increasing affordability of the middle class.
Competitive Landscape for Global VR gaming Market: The VR gaming market is at a nascent stage starting in year 2014 with launch of Sony PS VR. The customer is conscious to use the VR gaming products as they are new in the market and are highly priced. The revenue share of the VR gaming in the gaming market accounted to ~% in 2017 and is expected to increase to ~% by 2022.
The growing demand for VR products has led many manufacturers to introduce their products in the market. The major companies in VR headset market include Google Inc., HTC Corporation, Oculus VR, LLC, Sony Corporation, Samsung Electronics Limited, Microsoft Corporation, Razer, Inc., Fove, Inc., Carl Zeiss AG, LG Electronics, Proteus VR Labs Limited, Sulon Technologies, Inc., Merge Labs, Inc., and Avegant Corporation.
Future Outlook to Global VR Gaming Market
The forecast is based on scenario analysis considering implementation of MR/ AR gaming, launch of VR theme parks and investment in new technology along with adoption rates. In the best case, the market is expected to grow at a five year CAGR of ~% during 2017-2022. In the base case scenario, the market is expected to grow at a five year CAGR of ~% during 2017-2022. By 2020, players will spend USD ~ Billion on immersive gaming which will further enhance the VR gaming market. The expected increase in the number of VR arcades worldwide will make a positive impact on the market as these arcades will lead the gamers to participate in such events hence leading them to purchase VR gaming related products. Moreover, the growth will be attributed to the high cost of entry to VR (approximately USD ~ a system) and the space needed to play it.
Key Topics Covered in the Report
Global Gaming Market snapshot
Global VR Gaming Market Size
Global VR gaming market segmentation by type
Global VR gaming market segmentation by Distribution Channel
Global VR gaming market segmentation by Regions
Global VR gaming market segmentation by devices
Value Chain Analysis for Global VR Gaming Market
Decision Making Process
Porter’s Five Force Analysis for Global VR Gaming Market
Competitive Landscape Global VR Gaming Market
Consumer Profile for Global VR Gaming Market
AR/MR Snapshot
Trends and Developments
Investments done by VC Firms and Angel Investors
Snapshot on Major Countries in Global VR Gaming Market
Future Outlook on Global VR Gaming Market
Analyst Recommendation
Virtual Reality Vale Chain Analysis
Professional Gamers VR Headsets Use
Major Players in Global VR gaming market
Global consumer Profile for VR Gaming market
America consumer Profile for VR Gaming market
Virtual Reality Gaming Market
Netherlands VR Gaming Market
New VR Headset Launches
Global VR software market
Germany VR Gaming Market
Casual VR Users
VR Gaming PC Users
US VR Gaming Market
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Ankur Gupta, Head Marketing & Communications
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Philippines Cheese Market Research Report: Ken Research


Appreciation of unprocessed cheese improved among affluent consumers towards the end of the review period, as seen in the emergence of the cheese scraping trend among foodservice players such as Raclette Manila, Cheese Scraper, Chesa Bianca Swiss Restaurant and HEAT at EDSA Shangri-La Hotel. Cheese scraping involves the melting of semi-hard cheese made from cow's milk under a grill, which is then scraped onto a plate once it is melted. Euromonitor International's Cheese in Philippines report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2012-2016, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2021 illustrate how the market is set to change.

Product coverage: Processed Cheese, Unprocessed Cheese.
Data coverage: market sizes (historic and forecasts) company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Cheese market.
* Pinpoint growth sectors and identify factors driving change.
* Understand the competitive environment, the market's major players and leading brands.
* Use five-year forecasts to assess how the market is predicted to develop.

Euromonitor International has over 40 years experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.

Key Topics Covered in the Report:
Philippines Cheese Market Research Report
Philippines Cheese Market Forecast
Philippines Cheese Market Revenue
Philippines Cheese Market Size
Philippines Cheese Market Future Outlook
Philippines Cheese Market Analysis
Philippines Cheese Market Opportunities
Philippines Cheese Market Competition
Philippines Cheese Market Trends
Philippines Cheese Market Shares
Philippines Cheese Market Growth Analysis
Philippines Cheese Market Value

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Ken Research
Ankur Gupta, Head Marketing & Communications
Sales@kenresearch.com
+91-9015378249

Uzbekistan Non-Grocery Specialists Market Growth Analysis: Ken Research

Despite the liberalisation of the exchange policy, which led to the significant devaluation of the national currency, the prices of imported grocery and non-grocery products did not increase substantially. This was because the majority of trading of imported products was initially handled at black-market exchange rates, exceeding the official exchange rate of the US dollar. It was impossible to purchase US dollars and other foreign currencies in banks in Uzbekistan, even in the first half of 2018.

Euromonitor International's Non-Grocery Specialists in Uzbekistan report offers insight into key trends and developments driving the industry. The report examines all retail channels to provide sector insight. Channels include hypermarkets, supermarkets, discounters, convenience stores, mixed retailers, health and beauty retailers, clothing and footwear retailers, furniture and furnishing stores, DIY and hardware stores, durable goods retailers, leisure and personal goods retailers. There are profiles of leading retailers, with analysis of their performance and the challenges they face. There is also analysis of non-store retailing: vending; homeshopping; internet retailing; direct selling, as available.

Product coverage: Apparel and Footwear Specialist Retailers, Electronics and Appliance Specialist Retailers, Health and Beauty Specialist Retailers, Home and Garden Specialist Retailers, Leisure and Personal Goods Specialist Retailers, Other Non-Grocery Specialists. Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.

Key topics covered in this report:
Uzbekistan Non-Grocery Specialists Market Growth Analysis
Uzbekistan Non-Grocery Specialists Market
Uzbekistan Non-Grocery Specialists Market Research
Uzbekistan Non-Grocery Specialists Market Share
Uzbekistan Non-Grocery Specialists Market Players
Uzbekistan Non-Grocery Specialists Market Size
Uzbekistan Non-Grocery Specialists Market Trends
Uzbekistan Non-Grocery Specialists Market Revenue
Uzbekistan Non-Grocery Specialists Market Outlook
Uzbekistan Non-Grocery Specialists Market Competition

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Ken Research
Ankur Gupta, Head Marketing & Communications
+91-9015378249

Design, Research, Promotional And Consulting Services Market Research Report : Ken Research


The design, research, promotional and consulting services (also referred to as general professional services) market comprises establishments offering expertize and services to a wide range of industries, in some cases households and individuals. Activities include architectural, engineering, specialized design services, research services, advertising services, photographic services, translation, interpretation and other design, research, promotional and consulting services. General professional services is hereby referred as design, research, promotional and consulting services.
The USA was the largest market in the design, research, promotional and consulting services industry in 2016, accounting for around 30% of the market, worth about $700 billion in 2016. China was the second largest market, accounting for about 9% of the market worth about $247 billion. The UK was the third largest market, accounting for around $230 billion or 9% of the market. Spain was the lowest of the featured countries in the design, research, promotional and consulting services market accounting for about 2%. Other countries together represented around 20% of the global market.
Companies in the design, research, promotional and consulting services market are shifting from the traditional per-hour and per-month revenue model to a value oriented revenue model. In line with increasing wages and pressure from clients to decrease pricing, many companies are shifting towards value-oriented billing. Value-oriented billing is easy to apply in markets such as management consulting and market research since the value (such as tax savings, damage awards, ad placements or the size of an acquisition or merger) is often explicit. It is expected that more design, research, promotional and consulting service providers will shift to value-based pricing as they try to become "advisors" rather than just service providers.
It outperform competitors using accurate up to date demand-side dynamics information,identify growth segments for investment,facilitate decision making on the basis of historic and forecast data and the drivers and restraints on the market,create regional and country strategies on the basis of local data and analysis,stay abreast of the latest customer and market research findings,benchmark performance against key competitors,develop strategies based on likely future developments,utilize the relationships between key data sets for superior strategizing,it is suitable for supporting your internal and external presentations with reliable high quality data and analysis,gain a global perspective on the development of the market and report will be updated with the latest data and delivered to you within 10 working days of order.
Where is the largest and fastest growing market for design, research, promotional and consulting services? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The design, research, promotional and consulting services global market report from the Business Research Company answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider professional services market, and compares it with other markets.The market characteristics section of the report defines and explains the market.
The market size section gives the market size ($b) covering both the historic growth of the market and forecasting the future. Drivers and restraints looks at the external factors supporting and controlling the growth of the market.Market segmentations break down market into sub markets.The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers all the regions, key developed countries and major emerging markets. It draws comparisons with country populations and economies to understand the importance of the market by country and how this is changing.Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.The trends and strategies section highlights the likely future developments in the market and suggests approaches companies can take to exploit this.The design, research, promotional and consulting services market section of the report gives context. It compares the design, research, promotional and consulting services market with other segments of the professional services market by size and growth, historic and forecast. It analyses the market as a Percentage of GDP, Per Capita Average Expenditure, design, research, promotional and consulting services Indicators Comparison, Total Enterprises split by Large Enterprises and MSMEs, Average Spending By Total Enterprises across selected countries.
Markets covered: Architectural, Engineering Consultants And Other Related Services, Management Consulting Services, Advertising, Public Relations and Related Services, Scientific Research & Development, Specialized Design Services, Market Research and Other General Professional Services,Photographic Services, Environmental Consulting Services.Markets compared: Legal Services, Accounting Services, Design, Research, Promotional And Consulting Services.Companies mentioned: Deloitte Consulting, WPP, PwC, Omnicom Group, EY and KPMG and others.Countries: Brazil, China, France, Germany, India, Italy, Japan, Spain, Russia, UK, USA.Regions: Asia, Americas, Europe, Middle East & Africa, Oceania.Time series: Five years historic and forecast.Data: Ratios of market size and growth to related markets, percentage of GDP, per capita average expenditure, design, research, promotional and consulting services Indicators Comparison, Total Enterprises split by Large Enterprises and MSMEs, Average Spending By Total Enterprises.Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Key Topics Covered in this Report:
Global Design, Research, Promotional And Consulting Services Research Report
Global Design, Research, Promotional And Consulting Services Market Size
Global Design, Research, Promotional And Consulting Services Report
Global Design, Research, Promotional And Consulting Services Market Growth
Global Design, Research, Promotional And Consulting Services Market Forecast
Global Design, Research, Promotional And Consulting Services Market Major Players
Global Design, Research, Promotional And Consulting Services Market Analysis
Global Design, Research, Promotional And Consulting Services Leading Competitors
Global Design, Research, Promotional And Consulting Services Market Trends
Global Design, Research, Promotional And Consulting Services Market Revenue
Global Design, Research, Promotional And Consulting Services Market Future Outlook

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Contact Us:                 
Ken Research
Ankur Gupta, Head Marketing & Communications
+91-9015378249