Thursday, January 17, 2019

Rise in Internet Use Followed By Preference to Drive Digital Gaming Market in the North American Region: Ken Research

North America Digital Gaming Market
Digital gaming is a system program that assists computer and an individual to cooperate to set of implicit and explicit rules. It is controlled via a computer processor. Digital games are played on an electronic or digital device for instance laptops, mobile phones, tablets, and computers etc. The governing rule and goal-driven games were a popular way of entertainment for the inhabitants. Digital games are useful for the learning, technical and build up realistic concept to learners. It supports a lot of qualities of interactional cognitive growth, situated cognition, and plan theory. It promotes engagement, co-operation, challenges &expansion of problem-solving policies and engagement. The types of devices are a tablet, smartwatch, smart-phone, PDA and others. The digital gaming adds the role-playing, action & adventure, sports, and arcade etc.
According to study, “North America Digital Gaming Market (2018-2023)” some of the key companies currently working operating in the North America digital gaming market are Take Two Interactive Inc., Activision Blizzard Inc., Ubisoft Inc., Bio Ware Inc., Microsoft Corporation, Electronic Arts Inc., Glu Mobile Inc., The Walt Disney Company, Valve Corporation, Nintendo, Sony Corp., Zynga Inc. All these key vendors can implement profit-oriented marketing assessments& investment policies that obtain revenues and make sure sustenance in this market.
The key benefits of digital gaming are improved in visual search performance; the ability to keep up visual attention, diligence in the face of difficult tasks improves task switching & reaction speeds and various object tracking etc. However, some of the key challenges are increasing in the assertiveness, influence life in a negative way &create obsession and many others. In addition, some challenges are included depression &anxieties, impulsiveness, sleep problems, pain in the back (neck and shoulder), aggressiveness, and worse physical health etc.
The North America digital gaming market is primarily driven by rising in affordability followed by an increase in penetration rate, a favorable environment for the technology enlargement, an increasing number of mobile users, increasing technological advancement, growing youth &government policies, growing aging population, increase disposable income. In addition, the market is saturated in the region and the possibility of expansion of the market is relatively low. In the US and Canada, the smart-phone penetration rate is high around 69.0% and 70.0% respectively. Moreover, the working hours of 66.5% of females and 85.8% males work above 40 hours per week U.S. which is major a hindrance of the market. Advanced digital gaming adds an interactive platform for one or the more players offers a virtual environment and user-controlled experience for entertainment and educational purpose using digital electronic devices such as videogame console, computer, mobile device, interactive television, and many others.
North American region is market has preferences for all digital gaming platforms for mobile, PC, and console. Console gaming holds the largest market share, followed by PC gaming and mobile gaming. In addition, mobile gaming also gained traction as some of the key companies like Activision Blizzard Inc, Take Two Interactive Inc etc.
It is predicted that the North America digital gaming market to reach at the US $42.7 billion, at a CAGR of 11.4%, by 2023. In a near future, it is estimated that the market will be grown rapid owing to high accessibility of experienced game developers.
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Ankur Gupta, Head Marketing & Communications
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