Showing posts with label Global Entertainment and Leisure Robots Market Research Report. Show all posts
Showing posts with label Global Entertainment and Leisure Robots Market Research Report. Show all posts

Wednesday, January 23, 2019

Global Entertainment and Leisure Robots Market by Component, Application, End-user and Region 2014-2025: Growth Opportunity and Business Strategy: Ken Research

Robotics used in entertainment industry for both functional and fascinating appeal
Though robotics has been in use for a long time, it still continues to amaze people and this has led to their use in the entertainment industry. They are increasingly being adopted in movies, homes and parks. Apart from providing visual appeal, they perform tasks which humans cannot and also replace humans in jobs that are highly risky. Thus, robotics has found itself a place in the entertainment industry for ease of function and for fascination.

There are various areas in which robotics are implemented in the entertainment and leisure market. Most of them have been used to attract crowds. In places like Disney World, autonomous robots are employed to entertain the crowds and also take positive feedback from the visitors. They have been useful in keeping the visitors engaged when transitioning from one ride to another.  In the amusement parks, amusement rides are automated by robotics. They are also employed in the course of the ride to add more thrills to the thrilling experiences. These robots are programmed to sense the rider’s reactions and personalise their experience based on what they enjoy the most. In live shows and concerts, the music and art festivals are complimented with coordinated lightings and visual artistry to better the experience.

Robots have been employed for stunts as well. In the version of humanoids, they help in performing difficult action stunts that humans cannot and provide a much real picture to the audience. These robots are programmed to perform action stunts like mid – air flips and rolls with precision and reduce human casualties in the film sets. Robotic toys are another form that engages both kids and adults which uses artificial intelligence. With the growing pace and rate of the robotics, they can take over from secondary to primary entertainers.

Ken Research’s Global Entertainment and Leisure Robots Market by Component, Application, End-user and Region 2014-2025: Growth Opportunity and Business Strategy gives a detailed analysis on the global market for robotics in entertainment and leisure market. The report gives data about annual revenue for regional and national market for the forecast period of 2014 – 2025. The report covers competitor’s analysis and important global emerging players. Potential risks and Critical Success Factors (CSFs) given in the report will be useful for investors to make strategic decisions. The key players in the global market are Blue Frog Robotics SAS, Hasbro, Inc., Lego System A/S, Mattel, Inc., Modular Robotics Incorporated, RoboBuilder Co., Ltd., Softbank Robotics, Sony Corporation, Sphero, Inc., Toshiba Machine Co., Ltd. and Wow Wee Group Limited

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