Showing posts with label Professional Gamers VR Headsets Use. Show all posts
Showing posts with label Professional Gamers VR Headsets Use. Show all posts

Thursday, March 29, 2018

Global VR Gaming Market is Expected to Reach around USD 45.0 Billion in 2022: Ken Research

Global VR Gaming market by Type (Hardware, Software and Accessories), by Devices (PC, Consoles and Mobile), by Distribution Channel (Traditional Stores and Online Stores) and by Regions (EMEA, America and APAC), Company Profile of Major players including Sony, Valve Software, HTC, Google, Samsung, Leap Motion, TCL, Nvidia, Ubisoft, Razer Inc., Oculus and Electronics Art Inc.
The VR gaming market is expected to be driven by the emergence of virtual theme parks and arcades in future.
Smartphone integrated VR gaming applications will drive the VR gaming market in future.
Analysts at Ken Research in their latest publication “Global VR Gaming Market Outlook to 2022 - by Hardware, Software and Accessories (Motion Sensor, Masks & Gloves, Bodysuits and Others) and by Devices (PC, Consoles and Mobiles)” believe that technology advancement, correct positioning, tapping into new geaography, focusing on mobile applications and tie-ups and M&A will aid the global VR market.
Global VR market is expected to register positive CAGR of around 54.6% during the period 2017-2022. The expected increase in the number of VR arcades worldwide will make a positive impact on the market.
The emergence of virtual theme parks is one of the biggest technological progresses of amusement parks which have made a positive impact on the VR gaming industry. Landmark Entertainment is planning to build the world's first ever VR theme park in China by 2018. Oriental Science Fiction Valley in Guizhou province in China opened in 2017 is another example of such setup. It spans 330 acres and has 35 different VR attractions including shooters, virtual roller coasters, and guided spaceship tours of the region’s most scenic spots within its various sci-fi-inspired buildings. Another VR theme park opened in New York which is a massive playhouse dubbed VR World that offers 50 interactive experiences taking place in unique virtual dimensions on themes including art, music, science and fun games. Hero Central at Empire City Damansarain Malaysia is set to open in 2018 will be one of the largest Virtual Reality parks in the world. Smartphone-integrated VR headsets will propel the growth of the global VR gaming market. Leading smart phone companies such as Samsung and HTC have already entered the market with VR headsets such as Samsung Gear VR, HTC VIVE and others. They offer benefits such as portability, un-tethered aspect and ease of use and it can be used as a stand-alone device. The rapid growth of the smart phone market will increase the adoption of smart phones and tablets to provide an immersive experience in VR gaming.
Key topics covered in the report:
Global VR Market Size
Global VR Gaming Market
Augmented Reality Market
Mixed Reality Market
Global VR hardware market
Global VR software market
Global VR accessories market
Major Players in Global VR gaming market
Porter’s Analysis for Global VR Gaming market
Global VR Gaming Market Future
US VR Gaming Market
Japan VR Gaming Market
China VR Gaming Market
Netherlands VR Gaming Market
South Korea VR Gaming Market
Germany VR Gaming Market
UK VR Gaming Market
Global consumer Profile for VR Gaming market
America consumer Profile for VR Gaming market
Europe consumer Profile for VR Gaming market
Virtual Reality Vale Chain Analysis
VR Venture Fund Investments
For more information on the research report, refer to below link:
Related Reports
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Ankur Gupta, Head Marketing & Communications
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