Showing posts with label Global Cloud Gaming Industry Research. Show all posts
Showing posts with label Global Cloud Gaming Industry Research. Show all posts

Wednesday, June 19, 2019

Dynamics of the Global Cloud Gaming Market Outlook: Ken Research

The cloud gaming is a developing technology in the industry of gaming which enables a user to stream high-end games on the smart devices such as tablets, laptops and smart phones with a superior internet connection. Such decreased the demand for the regular hardware upgrade or a gaming console/PC/laptop. Presently, the market of cloud gaming is at a nascent stage and is likely to attain the foremost growth traction due to growing investment and requirement for the rich gaming observation. Whereas, a computer on the attendant lift the substantial loads of gaming accomplishment and is predictable to the consumer device’s screen through the cloud technology which is anticipated to have an enormous impact on the market growth. Not only has this, the game originators are also persistently working to improve the gamer’s observation by introducing and rephrasing codes for diverse platforms.


According to the report analysis, ‘Global Cloud Gaming Market, By [Gaming Audience (Social, Serious, Core), Devices (Smartphones, Smart TVs, Consoles, Tablets, PCs), Technology (Data Streaming Technology, Server Technology, Gaming as a Service) Regions] - Trends & Forecast: 2015-2020’ states that there are several key players which are presently performing in this sector more actively for leading the highest market growth and registering the foremost value of market share across the globe in the coming years while developing the technology infrastructure and connectivity, increasing the usage of cloud gamifications and spreading the awareness related to the applications of such technology among the several gaming industries includes Sony Corporation, Microsoft, Nintendo.Co.Ltd, Samsung Electronics, LG, Ubitus, Gaikai, G-Cluster, Playcast Media, Google Inc., Amazon, International Business Machines Corp (IBM), Happy Cloud, OnLive, TransGaming and several others.

The Global Cloud Gaming market is predicted to increase at an efficient CAGR of 33.7% during the period from 2015-2020 respectively. The core gamers market is extensively increasing at a CAGR of 33.5% followed by the smartphones increasing at a CAGR of 29.8% respectively, during the period from 2015-2020.

Whereas, in near years, lot many modernizations such as virtual gaming will be seen in this space. The cause for the rise in the adaptableness of the cloud gaming platform is its stumpy cost, 24 x 7 availability, enhanced graphics, fewer video streaming time, and secure and an advanced gaming observation. Furthermore, cloud suppliers can easily infiltrate the market with the addition of demanded equipment and network connectivity assisting the high-end games which are resource widespread.

Nonetheless, the speedy increase in gaming addressees and devices are predicted to fuel the implementation of cloud gaming thereby fostering the market growth over the forecast period. The technological advancements and innovations in the field of graphics demonstrating realistic view are fascinating more gamers and new users across the world. Moreover, the video streaming sector of this market dominated the market, whereas file streaming category is likely to present a sophisticated rate of growth in the upcoming timeframe. Therefore, in the coming years, it is anticipated that the market of cloud gaming will increase across the globe more positively over the coming years.

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Ken Research
Ankur Gupta, Head Marketing & Communications
+91-9015378249