Undoubtedly, across the globe, the significant adoption of
entertainment and leisure robots is much high for the household purpose. However,
the growing awareness across the globe and number of nuclear families majorly
in the developed region, the market for the personal and domestic robots is
anticipated to grow at the significant CAGR during the calculated period.
According to the report analysis, ‘Global
Home Entertainment and Leisure Robots Market by Component, Application,
End-user and Region 2014-2025: Growth Opportunity and Business Strategy’ states
that there are several key players which are recently operating in this market
more actively for leading the fastest market growth and dominating the handsome
value of market share across the globe while performing their functions more
enormously for increasing the value of revenue and increasing the applications
of such robots for delivering the better services and augmenting the demand
includes Blue Frog Robotics SAS, Hasbro, Inc., Lego System A/S, Mattel, Inc., Modular
Robotics Incorporated, RoboBuilder Co., Ltd., Softbank Robotics, Sony
Corporation, Sphero, Inc., Toshiba Machine Co., Ltd., WowWee Group Limited and
several others. Moreover, the present time, the market players are in the
procedure of improving and introducing the entertainment robots which improve
the knowledge.
Across the globe, in the present era, with the efficient
rise in the number of populace and advanced developments in the infrastructure
the requirement for the entertainment and leisure robots has risen more
specifically. Whereas, it is predicted that the personal and domestic robots
are adopted for the domestic features which involves lawn-moving, floor
cleaning and several others while the features of entertainment, education and
personal robots involves entertainment and leisure. Not only has this, an entertainment
robots and leisure robot are an essential form of robot that efficiently used
for the production and domestic services, but only for the singular subjective
preference of the human.
Additionally,
the beginning of the technology of artificial intelligence has reinvigorated
the significant growth of the entertainment robots market whereas, the
significant of advancement of
technology has transformed the world of entertainment for a majority of
consumers around the globe.
Although, the accumulated revenue of global home
entertainment and leisure robots market is predicted to reach USD 24.95 billion
during the period of 2018-2025 owing to a increasing adoption of all varieties
of entertainment and leisure robots in households around the globe. It is
predicted thatthrough the usage of the artificial intelligence the on-going
research and development activities with concerns to the enhancement of complex
robots that can comprehend and monitor complex commands. The entertainment
robots may also be utilized as the acquaintances in the system of humanoid
robots and robot pets.
However, the high cost inserted with the purchase of a
non-utilitarian is somewhat hampering the growth of the market. Whereas, the
entertainment robots are increasing progressively advanced, and the requirement
for them is rising more efficiently. Therefore, in the near future, it is
anticipated that the market of entertainment and leisure robots will increase
across the globe more positively over the forecasted period with the more
investment by the existing players for improving the applications and making
the market more competitive.
For more information on the research report, refer to below
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