Showing posts with label Global Virtual Reality Market CAGR. Show all posts
Showing posts with label Global Virtual Reality Market CAGR. Show all posts

Tuesday, July 18, 2017

Virtual Reality Market Hardware Head Mounted Display, Input System and Software-ken Research

According to Ken Research study it is anticipated that Global Virtual Reality market will increase by 8 times by 2020, from its current market size. In the global virtual reality market, application segment will lead the market over the hardware segment. Healthcare is the leading segment in 2016. But due to growing competition from other sectors (Real Estate, Live Events, Videogame and Video Entertainment), healthcare leading position is expected to change by 2020. However, In terms of key players, HTC is leading the virtual reality market globally.




Renub Research study titled "Virtual Reality Market Hardware (Head Mounted Display, Input System) & Software (Real Estate, Live Events, Videogame, Video Entertainment, HealthCare) Global Analysis" provides a comprehensive assessment of the fast-evolving, high-growth virtual reality market. This report studies separate sales analysis of four companies: Sony, Microsoft, Facebook, HTC. A five year historic analysis is also provided for these markets. This 69 page report with 39 Figures and 1 Tables studies the Global virtual reality market from 6 views points:
1) Market and Forecast
2) Market Share and Forecast
3) By Hardware Segments (Head Mounted Display, Input System) Market and Forecast
4) By Application Segments (Real Estate, Live Events, Videogame, Video Entertainment, HealthCare)
5) Company Sales Analysis (Company Overview, Exposure / Initiatives to Virtual Reality, Virtual Reality Sale, Virtual Reality Volume Sales)
6) Key Growth Drivers & Challenges
Data Sources
This report is built using data and information sourced from proprietary databases, primary and secondary research and in-house analysis by Renub Research team of industry experts.
Primary sources include industry surveys and telephone interviews with industry experts.
Secondary sources information and data has been collected from various printable and non-printable sources like search engines, News websites, Government Websites, Trade Journals, White papers, Government Agencies, Magazines, Newspapers, Trade associations, Books, Industry Portals, Industry Associations and access to more than 500 paid databases.
Topics Covered in the Report
  • Global Virtual Reality Market Analysis,
  • Global Virtual Reality Market Forecast,
  • Global Virtual Reality Market Insight,
  • Global Virtual Reality Market Competition Analysis,
  • Global virtual reality applications Future Analysis,
  • Global virtual reality applications Import Export Scenario,
  • Global virtual reality applications Customer preference,
  • Global virtual reality applications Competitive Landscape,
  • Global virtual reality applications Sector Growth,
  • Global virtual reality applications Size,
  • Global virtual reality applications Share,
  • Global virtual reality applications Industry Developments,
  • Global Virtual Reality Market Companies Revenue,
  • Global Virtual Reality Market Industry Size,
  • Global Virtual Reality Market Sales Growth,
  • Global Virtual Reality Market Segmentation,
  • Global Virtual Reality Market CAGR,
  • Global Virtual Reality Market Company Profiles,
  • Virtual Reality Market Hardware Head Mounted Display,
  • Global Virtual Reality Market,
To know more, click on the link below
https://www.kenresearch.com/technology-and-telecom/it-and-ites/virtual-reality-market-hardware/38150-105.html
Contact Us:
Ken Research
Ankur Gupta, Head Marketing & Communications
ankur @kenresearch.com
+91-9015378249
www.kenresearch.com