Gambling
is the hazarding of money or something of value on an event with an uncertain
result, with key intent of winning material goods or money. It requires three
elements risk (chance), consideration, and a prize. A gaming company provides
gambling activities to the public & may be regulated by one of many gaming
control boards like the Nevada Gaming Control Board.
According
to study, “Worldwide
Gambling Market - By Types (Digital, Offline), By Product (Casino, Lotteries,
Poker, Betting), By Regions - Drivers, Opportunities, Trends, and Forecasts,
2016-2022” the major companies currently operating in the worldwide
gambling market are Las Vegas Sands Corp., Paddy Power PLC, MGM Resorts
International, William Hill Plc, The Star Group, Bet365, SJM Holdings Ltd.,
Caesars Entertainment Corp., Galaxy Entertainment Group Ltd. Moreover, some
other prominent players include Betway, AsianLogic, Betfred Group, Betsson,
Betsafe, Bet-at-Home, Camelot Group, Bwin, Casino Cosmopol, Casinoeuro, Caesars
Interactive Entertainment, Casinostugan, Comeon, Casumo, Expekt, Gametwist,
Folkeautomaten, Genting Berhad, Interwetten, GVC Holdings, Jackpotjoy,
Leovegas, Kindred, Mr. Green, Mobilbet, Mybet, Nordicbet, Norsk Tipping,
Norgesautomaten, OnlineCasino Deutschland, Playtech, Pinnacle, Rank Group, Sky
bet, SJM Holdings Limited, Stargames, Sportech, Sunmaker, Svenska Spel,
Vera&john, Tipico, Win2Day, 1xbet, Wynn Resorts, 888 Group.
Based
on the platform type, worldwide gambling market is segmented into land-based or
offline and online platform. Online platform includes mobile and desktop. Based
on the product type, the market is separated into virtual sports, fixed odds
betting, casino games, non-casino games, arbitrage betting and other types of
betting. Fixed odds betting market include sports betting and pari-mutuel
betting. Casino games include electronic gaming, table games and other gaming
(keno & bingo). Electronic gaming market is further sub-segmented into
video poker, pachinko, video bingo and slot machine. Non-casino games are
carnival games, confidence tricks, card games, coin tossing and dice-based
games.
The
worldwide gambling market is primarily driven by the increase in investments
from the entertainment industry followed by increased device capability &
confidence of users, rise of mobile gambling, rising number of live casinos,
increasing per capita income, growing interest, high adoption, increasing
smart-phone & tablet penetration, rise in number of dual-income households
and government support for the legal gambling. These live casinos have the
occurrence of live dealers & run like a real offline or land-based casino.
Apart from benefits, the key restraint includes illegal gambling affecting the
total market revenue, followed by government regulations. Additionally, some of
the opportunities include software providers and legalization of gambling in
ME.
The
gambling market is full of ups & downs and considered to be as leisure for
entertainment in the Europe & U.S.
In addition, it is being considered wrong in some countries of Asia
Pacific and MEA countries. Thus, gambling revenue extremely depends on the
tourism & religious factors. The market is likely to grow further in the
emergent regions of Asia owing to involvement of government to make all as
legal and increasing tourist destination. The gambling industry is expanding
all around the world as a result of government efforts to enhance the tax
earnings & attract a number of tourists. It is probable that this market to
reach by US $635 billion, by 2022.
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Contact
Us:-
Ken
Research
Ankur
Gupta, Head Marketing & Communications
+91-9015378249