Ken Research has announced its recent report titled, “Global Chess Industry In-Depth Investigation and Analysis Report 2017”
which highlights the production, revenue, consumption, import and
export of the Chess market globally from 2011 to 2016, and forecasts to
2020.
The Chess market analysis is well provided especially for the international market also featuring the development history, competitive landscape analysis, and major regions’ development status.
It provides the essential statistics that point towards the state of the industry and serves as a valuable source of guidance and direction for companies and individuals who are interested in the market.
Though the online and virtual games have replaced the need for players to buy physical games, yet the chess industry has managed to survive well and it continues to evolve despite the widespread use of internet games.
The compounded annual growth rate of chess industry had been registered as 2.5% while the chess industries of countries like the United States, Europe, Japan, and China have reckoned for 43% share of the global consumer market.
Companies namely The House of Staunton, ChessSUA, CNCHESS, ChessBaron, Shri Ganesh (India) International, Chessncrafts, chessbazaar.com, Official Staunton, ABC-CHESS.com, Yiwu Linsai and more are the major competitors involved worldwide in this industry.
Sponsorships and competitive playing have driven a perfect money making business exceeding most other board games and in the coming years is also seen as the major reason for the growth of the industry along with other innovations and opportunities to come up.
The average output growth rate of this industry in China was recorded as 3.1% and it is further believed that it will rise speedily with an average growth rate of 3.2% in the years to proceed.
The market of Chess industry swerve to be focused on economic developed regions and the consumer markets in the region of emerging economies like China, India, Brazil, etc are on the mount; the demand for this industry is seen as augmenting unceasingly.
Topics Covered in the report
https://www.kenresearch.com/media-and-entertainment/gaming-and-gambling/global-chess-investigation/83013-94.html
Related Reports
Video Games in Mexico
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Contact:
Ken Research
Ankur Gupta,
Head Marketing & Communications
query@kenresearch.com
+91-124- 4230204
The Chess market analysis is well provided especially for the international market also featuring the development history, competitive landscape analysis, and major regions’ development status.
It provides the essential statistics that point towards the state of the industry and serves as a valuable source of guidance and direction for companies and individuals who are interested in the market.
Though the online and virtual games have replaced the need for players to buy physical games, yet the chess industry has managed to survive well and it continues to evolve despite the widespread use of internet games.
The compounded annual growth rate of chess industry had been registered as 2.5% while the chess industries of countries like the United States, Europe, Japan, and China have reckoned for 43% share of the global consumer market.
Companies namely The House of Staunton, ChessSUA, CNCHESS, ChessBaron, Shri Ganesh (India) International, Chessncrafts, chessbazaar.com, Official Staunton, ABC-CHESS.com, Yiwu Linsai and more are the major competitors involved worldwide in this industry.
Sponsorships and competitive playing have driven a perfect money making business exceeding most other board games and in the coming years is also seen as the major reason for the growth of the industry along with other innovations and opportunities to come up.
The average output growth rate of this industry in China was recorded as 3.1% and it is further believed that it will rise speedily with an average growth rate of 3.2% in the years to proceed.
The market of Chess industry swerve to be focused on economic developed regions and the consumer markets in the region of emerging economies like China, India, Brazil, etc are on the mount; the demand for this industry is seen as augmenting unceasingly.
Topics Covered in the report
- Global recreational games market,
- Global indoor games market research,
- Global demand for chess industry,
- Global chess market analysis,
- North America chess board demand
- Europe chess market analysis
- Asia chess tournaments market
- Global chess market growth
- Global chess market Trends
- Global chess market share
- Global chess market size
- Global chess market analysis
- Global chess market future
- Global chess market research Report
- Global chess market
- Asia Global chess market
https://www.kenresearch.com/media-and-entertainment/gaming-and-gambling/global-chess-investigation/83013-94.html
Related Reports
Video Games in Mexico
Games Consoles in Europe
Contact:
Ken Research
Ankur Gupta,
Head Marketing & Communications
query@kenresearch.com
+91-124- 4230204