Robotics
used in entertainment industry for both functional and fascinating appeal
Though robotics has been in use for a long
time, it still continues to amaze people and this has led to their use in the
entertainment industry. They are increasingly being adopted in movies, homes
and parks. Apart from providing visual appeal, they perform tasks which humans
cannot and also replace humans in jobs that are highly risky. Thus, robotics
has found itself a place in the entertainment industry for ease of function and
for fascination.
There are various areas in which robotics are
implemented in the entertainment and leisure market. Most of them have been
used to attract crowds. In places like Disney World, autonomous robots are
employed to entertain the crowds and also take positive feedback from the
visitors. They have been useful in keeping the visitors engaged when
transitioning from one ride to another.
In the amusement parks, amusement rides are automated by robotics. They
are also employed in the course of the ride to add more thrills to the thrilling
experiences. These robots are programmed to sense the rider’s reactions and
personalise their experience based on what they enjoy the most. In live shows
and concerts, the music and art festivals are complimented with coordinated
lightings and visual artistry to better the experience.
Robots have been employed for stunts as well.
In the version of humanoids, they help in performing difficult action stunts
that humans cannot and provide a much real picture to the audience. These
robots are programmed to perform action stunts like mid – air flips and rolls
with precision and reduce human casualties in the film sets. Robotic toys are
another form that engages both kids and adults which uses artificial
intelligence. With the growing pace and rate of the robotics, they can take
over from secondary to primary entertainers.
Ken Research’s Global
Entertainment and Leisure Robots Market by Component, Application, End-user and
Region 2014-2025: Growth Opportunity and Business Strategy gives a detailed analysis on the
global market for robotics in entertainment and leisure market. The report
gives data about annual revenue for regional and national market for the
forecast period of 2014 – 2025. The report covers competitor’s analysis and
important global emerging players. Potential risks and Critical Success Factors
(CSFs) given in the report will be useful for investors to make strategic
decisions. The key players in the global market are Blue Frog Robotics SAS,
Hasbro, Inc., Lego System A/S, Mattel, Inc., Modular Robotics Incorporated,
RoboBuilder Co., Ltd., Softbank Robotics, Sony Corporation, Sphero, Inc.,
Toshiba Machine Co., Ltd. and Wow Wee Group Limited
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