Showing posts with label Digital Gaming Market. Show all posts
Showing posts with label Digital Gaming Market. Show all posts

Tuesday, September 24, 2019

Changing Dynamics Of The Global Digital Gaming Industry Forecast: Ken Research


According to the report analysis, ‘Global Digital Gaming Market (2017-2022)’ states that in the global digital gaming market, there are several key players which recently functioning more positively for leading the fastest market growth and dominating the high value of market share around the globe during the short span of time while developing the technologies of gaming, delivering better consumer satisfaction, decrease the price of the product and augmented the internet services includes Activision Blizzard, Electronic Arts, Take-Two Interactive, Ubisoft, Zynga, Nintendo, GungHo Online, NCSoft, Sony Corporation, Microsoft Corporation and several others.


The market of the digital gaming is speedily increasing around the globe. The escalating requirement of the digital gaming from the social, casual and core gamers, improved the penetration of the portable gaming devices namely smartphones and tablets and increasing preference for the paymium and freemium subscription models have made this a boosting market during the forecasted period. In addition, the boost of the market is owing to an effective rise in the requirement for the freemium subscription model. The growth in this segment can be attributed to the overwhelming utilization of the smartphones and tablets for the gaming. The individual in the present era comprises are foremost portion of the increasing gaming audience. An effective trend observed in the market has been the incorporation of the virtual technologies into gaming.

Furthermore, the augmented proliferation of the smartphones and tablets is delivering the significant push to the gaming market around the globe. The gaming corporates are progressively preferring digital distribution channels over the physical distribution channels, as the digital distribution enabled easy buy and downloading of the digital content for the several gaming stages.

Additionally, enormous growth in the digital gaming market is fueled principally by the increase in the active gamers, augmented internet and smartphone dissemination, and new technologies that advance the gaming experiences. All these will assistance the market to reach approximately USD 272.2 Bn by 2022, increasing at a compound annual growth rate (CAGR) of 18.97% during reviewed period of 2017-2022.

Based on the platform segment, the Mobile gaming enlarged at an overwhelming rate in the past few years, inhabiting the largest segment in 2017 (43%). This share is predicted to augment further to reach 56% in 2022 due to lower entry barrier for game designers, propagation of smartphones, and inducements for generating the higher revenues through in-app purchases. The growth of console games will be contingent on the launch of new generation consoles, developed advantages such as motion sensors, processors, etc., and augmented the digital distribution. In 2017, more than 40% of the console sale happened through the digital downloads. PC games engaged 28% of the market share in 2017, and are recently registered by serious gamers.

Although, the Asia-Pacific was the principal regional market for digital gaming in 2017, handling 61% of the global market. It is also the biggest market for mobile gaming. Advancement in the technology and speedy move of the customers from 2G to 4G have resulted in augmented user base for digitally-downloadable gaming content, and other live game presentations namely enormously multiplayer online (MMO) and eSports. Augment in the customer spending on games, tall interest in eSports, AR/VR games, and digitally downloadable content are fueling the market in North America, which engaged a share of 20% in 2017. Funding in European gaming firms, predominantly by Chinese attains are principally fueling the European gaming market. Therefore, in the near years, it is anticipated that the digital gaming will increase around the globe over the near years.

For more information on the research report, refer to below link:

Related reports


Contact Us:-
Ken Research
Ankur Gupta, Head Marketing & Communications
+91-9015378249

Wednesday, June 12, 2019

Increase in Gaming Audiences Followed by the Low-Cost Games, and the Retail Games is Set to Drive the Global Digital Gaming Market over the Forecast Period: Ken Research

Digital gaming is an interactive platform for one or more players. It is designed to provide user-controlled experience and virtual environment for entertainment & educational purpose with use of digital electronic devices for instance videogame console, mobile device, computer, interactive television, and others. It also enables users to understand the immersive & digital form of games based out of real life or the imaginary situations. These games are either played on the stand-alone or online. Some of the popular digital games are league of legends, crossfire, counter strike, and candy crush.

According to study, “Global Digital Gaming Market, [Gaming Audience (Social Gamers, Serious Gamers, Core Gamers), Gaming Platform (Flash, iOS, Android, Social Network), Gaming Subscription Model (Premium, Paymium, Freemium), Devices, Regions - Trends & Forecast, 2015-2020” some of the key companies currently operating in the global digital gaming market are Sony Corporation, Microsoft Corporation, LG Electronics Inc., Samsung Electronics Co Ltd, Electronic Arts Inc. (EA), Zynga Inc., Sega Games Co. Ltd, King Digital Entertainment Plc, Google Inc, NVidia Corporation, International Business Machines Corp, Amazon.com, Inc., Tencent, Activision Blizzard, GungHo Online, Nintendo Co. Ltd., Take Two Interactive, Facebook Inc, Apple Inc, Ubisoft, Zatun, APAR GAMES, Rolocule, Kabam, Tapinator, Inc. These industry players focus on growth of the advanced products to ease the trend of online gaming. In addition, vendors are also supporting freemium model owing to the enhanced demand from the gaming audience.

Based on the gaming audience, global digital gaming market is segmented into serious gamers, social gamers and core gamers. Based on the gaming platform, market is classified as android, flash, social network and iOS. Android and iOS are the popular gaming platforms. The gamers favor puzzles, action, casual, and sports games on these platforms. Based on the gaming subscription model, market is defined as paymium, premium and freemium. Today, the gamers are choosing freemium model as it provides them freedom to play games for free & play on the newest gaming versions and the ease of playing from several devices for instance smartphones, tablets, smart TVs, PCs and game consoles. Based on devices, market is categorized into laptop, tablet, mobile, computer and console unit.

The global digital gaming market is primarily driven by the increase in gaming audience followed by low cost games and retail games. Apart from benefits, some of the restraints include growing piracy, followed by not capable of supporting heavy games by traditional systems and utilizes lot of space in the system. Moreover, few opportunities associated with the market include increase in game publishers and developers, growing cloud gaming and upcoming technology friendly gaming devices.
The global digital gaming market is anticipated to grow at a higher growth rate of 17.2% throughout the period of 2015-2020, respectively. The gaming platform is likely to grow at a higher growth rate of 22.9% followed by the gaming devices which is probable to grow at a CAGR of 21.2% during the same period. In near future, lots of innovations such as virtual gaming will be seen in the digital gaming space & also the games will be of low cost or high resolution with improved graphics.

For more information, click on the link below:

Contact Us:                                     
Ken Research                                   
Ankur Gupta, Head Marketing & Communications
+91 9015378249