Showing posts with label Digital Gaming Market in Global. Show all posts
Showing posts with label Digital Gaming Market in Global. Show all posts

Wednesday, June 12, 2019

Increase in Gaming Audiences Followed by the Low-Cost Games, and the Retail Games is Set to Drive the Global Digital Gaming Market over the Forecast Period: Ken Research

Digital gaming is an interactive platform for one or more players. It is designed to provide user-controlled experience and virtual environment for entertainment & educational purpose with use of digital electronic devices for instance videogame console, mobile device, computer, interactive television, and others. It also enables users to understand the immersive & digital form of games based out of real life or the imaginary situations. These games are either played on the stand-alone or online. Some of the popular digital games are league of legends, crossfire, counter strike, and candy crush.

According to study, “Global Digital Gaming Market, [Gaming Audience (Social Gamers, Serious Gamers, Core Gamers), Gaming Platform (Flash, iOS, Android, Social Network), Gaming Subscription Model (Premium, Paymium, Freemium), Devices, Regions - Trends & Forecast, 2015-2020” some of the key companies currently operating in the global digital gaming market are Sony Corporation, Microsoft Corporation, LG Electronics Inc., Samsung Electronics Co Ltd, Electronic Arts Inc. (EA), Zynga Inc., Sega Games Co. Ltd, King Digital Entertainment Plc, Google Inc, NVidia Corporation, International Business Machines Corp, Amazon.com, Inc., Tencent, Activision Blizzard, GungHo Online, Nintendo Co. Ltd., Take Two Interactive, Facebook Inc, Apple Inc, Ubisoft, Zatun, APAR GAMES, Rolocule, Kabam, Tapinator, Inc. These industry players focus on growth of the advanced products to ease the trend of online gaming. In addition, vendors are also supporting freemium model owing to the enhanced demand from the gaming audience.

Based on the gaming audience, global digital gaming market is segmented into serious gamers, social gamers and core gamers. Based on the gaming platform, market is classified as android, flash, social network and iOS. Android and iOS are the popular gaming platforms. The gamers favor puzzles, action, casual, and sports games on these platforms. Based on the gaming subscription model, market is defined as paymium, premium and freemium. Today, the gamers are choosing freemium model as it provides them freedom to play games for free & play on the newest gaming versions and the ease of playing from several devices for instance smartphones, tablets, smart TVs, PCs and game consoles. Based on devices, market is categorized into laptop, tablet, mobile, computer and console unit.

The global digital gaming market is primarily driven by the increase in gaming audience followed by low cost games and retail games. Apart from benefits, some of the restraints include growing piracy, followed by not capable of supporting heavy games by traditional systems and utilizes lot of space in the system. Moreover, few opportunities associated with the market include increase in game publishers and developers, growing cloud gaming and upcoming technology friendly gaming devices.
The global digital gaming market is anticipated to grow at a higher growth rate of 17.2% throughout the period of 2015-2020, respectively. The gaming platform is likely to grow at a higher growth rate of 22.9% followed by the gaming devices which is probable to grow at a CAGR of 21.2% during the same period. In near future, lots of innovations such as virtual gaming will be seen in the digital gaming space & also the games will be of low cost or high resolution with improved graphics.

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Ken Research                                   
Ankur Gupta, Head Marketing & Communications
+91 9015378249

Tuesday, January 29, 2019

Changing Dynamics of the Global Digital Gaming Market Outlook: Ken Research

The digital games can deliver a virtual atmosphere where the students or a separate are not controlled by the physical space however, such type of games are played at both commercial and educational level. In addition, these games can significantly improve the knowledge of embedded subjects matter and upgrade the enjoyment and interest of learners with the content. Whereas, it is expected that India is an underdeveloped country and to be a dominant outsourcing destination for the gaming companies around the globe due to the high convenience of well-defined game introducers and an effective development in the country’s gaming market. The key players of this market are playing an important role by doing attractive developments in the technology of digital gaming for increasing the demand around the globe which further become profitable for leading the fastest market growth with the highest market share globally.

Whereas, with the effective working of the key players the nature of this market is become more competitive and profitable for the new comers and investors. Not only has this, the competitive nature of the market forced the existing key players, new investors or comers for investing the handsome amount for developing the applications of this which as the populace of respective region appreciates gaming as a part of their dose of daily entertainment. According to the report analysis, ‘Data Sheet on Global Digital Gaming Market (2018-2023)’ it is states that there are several key players which are presently functioning in this market more actively for dominating the handsome amount of share around the globe by accomplishing the growing demand for digital gaming and adopting the effective strategies and policies includes NCsoft, Eyedentity Games, GungHo Online, Activision Blizzard, Electronic Arts, 99Games Online Private Limited, Creatiosoft Solutions Private Limited, Dhurva Interactive, Electronic Arts Games India Private Limited, Gameloft Software Private Limited, Mech Mocha Games, Moonfrog Labs Private Limited, Nazara Technologies Limited and several others. For instance, Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft are among those who accommodate to the global digital gaming market. Furthermore, the key players of this market are analyzing the strategies and policies of others for accounting the effective market share and knowing the upcoming market trends and opportunities which further proved to be beneficial or profitable for leading the fastest market growth more actively during the forecasted period.

Although, the PCs, smart phones and consoles effective create up the digital gaming industry, a global market of digital gaming is predicted to increase at a significant CAGR of 18.98% (2018-2023) and reach a value of USD 323.91 Billion. Mobile games, the fastest rising sector, followed by console games and PC games, due to its upward trajectory to low entry challenge, and swift implementation of smartphones and the internet. The leisurely internet speeds and regulatory policies of legal authorities at times constrain the market growth, but advanced disposable incomes and a significant rise in the number of universal gamers will suggest a positive scenario for the gaming market across the globe. Therefore, in the near future, it is expected that the market of digital gaming will increase more significantly across the globe over the recent few years.

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Contact Us:
Ken Research
Ankur Gupta, Head Marketing & Communications
+91 9015378249