Showing posts with label Global Digital Gaming Market. Show all posts
Showing posts with label Global Digital Gaming Market. Show all posts

Friday, December 6, 2019

Profitable Insights of the Digital Gaming Market Outlook: Ken Research

An electric game is known as video game that involves a video device for the human communication with the user boundary of the game. PC monitor, mobile display and TV are effectively utilized as a video device. The electronic systems effectively optimized to play video games are known as the podiums. Dissimilar podiums involve consoles, PCs, mobile devices and several others. In addition, the dissimilar varieties of the games are prevailing for the dissimilar gaming podiums. The video games are obtainable in the two formats involve the digital and physical. However, the physical format is the one in which the game is played with the effective utilization of the physical disc. Meanwhile, the digital format is the one in which the game is played after downloading and demands no physical disc to play.
According to the report analysis, ‘Global Digital Gaming Market (2018-2023)’ states that in the worldwide market of digital gaming, there are numerous key players which recently working more positively for leading the fastest market growth and registering the high value of market share around the globe throughout the short span of time while developing the applications of the product, increasing the benefits of the smartphones and tablets, effective advancements in the technology, enables the easy purchase and delivering the better consumer satisfaction includes Activision Blizzard, Electronic Arts, Take Two Interactive, Ubisoft, Zynga, Tencent, GungHo Online, Nintendo, Sony Corporation, Microsoft Corporation and several others.
Additionally, the worldwide digital gaming market is anticipated to enlarge at a CAGR of 15.7% and is predicted to be value USD 264.9 billion by 2023. The augmented proliferation of smartphones and tablets is delivering the considerable push to the gaming market around the globe. Also, the broad improvement in technology and the ease of admission to internet connectivity have provided an impetus to live games of MMO and eSports genres. The gaming companies are progressively selecting digital distribution channels over physical distribution channels, as digital distribution enables the easy purchase and downloading of digital content for dissimilar gaming podiums.
Not only has this, based on the segment insights, the several platforms utilized for the gaming are PC, mobile, and console. The mobile platform is predicted to increase at the greatest CAGR of 23.1% during the review period of 2018-2023, leading to a global revenue generation of USD 165.3 billion by 2023. The growth in mobile gaming can be accredited to the ease in usage of mobile phones and the affordability of the feature-rich smartphones attached with a judiciously good internet connection in most of the economies around the globe. Over the years, the gamers comprehended the opportuneness that mobile gaming offers over the comfort and PC games, leading to its wide acceptance. While mobile gaming is acquisition acceptance, PC gaming is anticipated to decline in the years to come and will have a predictable market share of only 11.0% by 2023.
Nonetheless, on the basis of region, the digital gaming market in North America is anticipated to increase at a CAGR of 14.6% during the forecasted period of 2018-2023. Events such as eSports in the US are sponsored by astonishing internet connectivity in the region. Asia-Pacific is the leading sponsor to the worldwide digital gaming market. It is anticipated to underwrite USD 137.8 billion by 2023. In addition, the Asia-Pacific region will observe the uppermost CAGR of 17.5% during the forecast period of 2018-2023. The key regions underwriting to APAC's humongous revenue are China, South Korea, Japan, and India. Therefore, in the coming years, it is anticipated that the market of digital gaming will increase around the globe more positively over the near years.
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Ken Research
Ankur Gupta, Head Marketing & Communications
+91-9015378249

Wednesday, June 12, 2019

Increase in Gaming Audiences Followed by the Low-Cost Games, and the Retail Games is Set to Drive the Global Digital Gaming Market over the Forecast Period: Ken Research

Digital gaming is an interactive platform for one or more players. It is designed to provide user-controlled experience and virtual environment for entertainment & educational purpose with use of digital electronic devices for instance videogame console, mobile device, computer, interactive television, and others. It also enables users to understand the immersive & digital form of games based out of real life or the imaginary situations. These games are either played on the stand-alone or online. Some of the popular digital games are league of legends, crossfire, counter strike, and candy crush.

According to study, “Global Digital Gaming Market, [Gaming Audience (Social Gamers, Serious Gamers, Core Gamers), Gaming Platform (Flash, iOS, Android, Social Network), Gaming Subscription Model (Premium, Paymium, Freemium), Devices, Regions - Trends & Forecast, 2015-2020” some of the key companies currently operating in the global digital gaming market are Sony Corporation, Microsoft Corporation, LG Electronics Inc., Samsung Electronics Co Ltd, Electronic Arts Inc. (EA), Zynga Inc., Sega Games Co. Ltd, King Digital Entertainment Plc, Google Inc, NVidia Corporation, International Business Machines Corp, Amazon.com, Inc., Tencent, Activision Blizzard, GungHo Online, Nintendo Co. Ltd., Take Two Interactive, Facebook Inc, Apple Inc, Ubisoft, Zatun, APAR GAMES, Rolocule, Kabam, Tapinator, Inc. These industry players focus on growth of the advanced products to ease the trend of online gaming. In addition, vendors are also supporting freemium model owing to the enhanced demand from the gaming audience.

Based on the gaming audience, global digital gaming market is segmented into serious gamers, social gamers and core gamers. Based on the gaming platform, market is classified as android, flash, social network and iOS. Android and iOS are the popular gaming platforms. The gamers favor puzzles, action, casual, and sports games on these platforms. Based on the gaming subscription model, market is defined as paymium, premium and freemium. Today, the gamers are choosing freemium model as it provides them freedom to play games for free & play on the newest gaming versions and the ease of playing from several devices for instance smartphones, tablets, smart TVs, PCs and game consoles. Based on devices, market is categorized into laptop, tablet, mobile, computer and console unit.

The global digital gaming market is primarily driven by the increase in gaming audience followed by low cost games and retail games. Apart from benefits, some of the restraints include growing piracy, followed by not capable of supporting heavy games by traditional systems and utilizes lot of space in the system. Moreover, few opportunities associated with the market include increase in game publishers and developers, growing cloud gaming and upcoming technology friendly gaming devices.
The global digital gaming market is anticipated to grow at a higher growth rate of 17.2% throughout the period of 2015-2020, respectively. The gaming platform is likely to grow at a higher growth rate of 22.9% followed by the gaming devices which is probable to grow at a CAGR of 21.2% during the same period. In near future, lots of innovations such as virtual gaming will be seen in the digital gaming space & also the games will be of low cost or high resolution with improved graphics.

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Contact Us:                                     
Ken Research                                   
Ankur Gupta, Head Marketing & Communications
+91 9015378249