In the Europe, with the significant
increase in the number of population and working officials the demand for the
entertainment and leisure robots has grown more positively in the recent times.
Whereas, an entertainment robots and leisure robot are a type of robot that
utilized for the production and domestic services, but for the sole subjective
pleasure of the human. Personal and domestic robots are accepted for the
domestic applications (such as floor cleaning, lawn-mowing and several others)
and entertainment, education and personal applications (such as entertainment
and leisure).
However unsurprisingly, the
implementation of such robots in the European countries is much high for the
household purposes. Whereas, the increasing consciousness and number of atomic
families across the globe, the market for the personal and domestic robots is
predicted to increase at the foremost CAGR during the reviewed period.
According to the report analysis, ‘Europe
Entertainment and Leisure Robots Market by Component, Application, End-user and
Country 2014-2025: Growth Opportunity and Business Strategy’ states
that there are several key players which are recently functioning in this
sector more actively for leading the fastest market growth and dominating the
handsome value of market share across the Europe more positively while
developing the structure of the such robots and enhancing the functions for
delivering the better consumer services includes Blue Frog Robotics SAS,
Hasbro, Inc., Lego System A/S, Mattel, Inc., Modular Robotics Incorporated,
RoboBuilder Co., Ltd., Softbank Robotics, Sony Corporation, Sphero, Inc.,
Toshiba Machine Co., Ltd., WowWee Group Limited and several others. Moreover,
it is anticipated that the market players are assimilated with the IT companies
for increasing the functions more positively which further benefitted for
increasing the demand from the household sector and generating the handsome
value of market revenue in the coming years.
The Europe entertainment and leisure
robots market has reached USD 667.1 million in 2018 because of the significant
growth in the adoption of all types of entertainment and leisure robots in both
household and commercial solicitations across the economy. Furthermore, many of
the players in this market are developing the techniques of doing work and
producing the entertainment and leisure robots at a reasonable price which
further make such robots more affordable and easy to utilize.
Although, the Europe entertainment and
leisure robots market is divided into different sectors which majorly involves
applications, end user, region and component. Whereas, based on the component
the market is further sectored into hardware, software and services. However,
it is predicted that the sector of hardware is dominating the market in terms
of revenue in the region.
Nonetheless, the players of this
market are expected to enlarge the business premises by adopting the effective
strategies and policies and obtaining the growth opportunities and knowing the
growth drivers. Therefore, in the coming years, it is anticipated that the
market of entertainment and leisure robots will increase across the Europe
while investing the handsome value by the coming and existing investors which
further benefitted for making the market more competitive.
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Ken Research
Ankur Gupta, Head Marketing &
Communications
+91-9015378249
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