With the significant increase in the
population and efficient rise in the disposable income, the requirement for the
entertainment and leisure robots has grown more efficiently in the present era
around the APAC region. However, the entertainment robots and leisure robots
are a separate category of robots that efficiently utilized for the production
and domestic services, but only for the sole subjective pleasure of the human
body. The domestic robots and personal robots are significantly implemented for
the domestic applications namely lawn-mowing and several others and
entertainment, education applications such as entertainment and leisure.
Undoubtedly, the acceptance of such robots on the high scale in the APAC region
is much extraordinary for the household and commercial purpose.
According to the report analysis, ‘APAC
Entertainment and Leisure Robots Market by Component, Application, End-user and
Country 2014-2025: Growth Opportunity and Business Strategy’ states
that there are several key players which are presently performing their task
more actively for leading the fastest market growth and dominating the high
value of market share across the APAC region in the coming years while
developing the techniques of doing work, adopting the effective strategies of
expansion and advancing the technology of such robots includes Blue Frog
Robotics SAS, Hasbro, Inc., Lego System A/S, Mattel, Inc., Modular Robotics
Incorporated, RoboBuilder Co., Ltd., Softbank Robotics, Sony Corporation,
Sphero, Inc., Toshiba Machine Co., Ltd., WowWee Group Limited and several
others. Nevertheless, the significant increase in the awareness and number of
nuclear families in the APAC region, the market for the personal and commercial
robots is predicted to rise at the foremost CAGR during the forecasted period.
The potential players of this market
are functioning more significantly for improving the functions of such robots
to deliver the better consumer satisfaction and increasing the value of revenue
which further benefitted for registering the fastest market growth and
dominating the handsome value of market share. Not only has this, the
manufactures of these robots are integrating with the IT companies for
developing the existing functions and innovative new one which further increase
the requirement from the commercial and household sector.
Asia Pacific region entertainment and
leisure robots market is anticipated to increase at an effective CAGR of 18.92%
over 2018-2025 propelled by a growing implementation of all types of entertainment
and leisure robots in both household and commercial applications across the
countries of this region.
Nonetheless, the Asia Pacific
entertainment and leisure robots market is sectored into different sectors
which majorly involves applications, end user, region and component. Whereas,
based on the end user, the market is sectored into household segment and
commercial segment. For instance, based on the household sector, the market is
further divided into Children, Elderly People, and Guests/Clients and the
commercial sector involves Live Performances, Amusement Parks, Museums, and
Other Entertainment Venues.
Additionally, the potential players of
this market are predicted to expand their business by the acceptance of
profitable strategies and knowing the growth opportunities. Therefore, in the
coming years, it is anticipated that the market of entertainment and leisure
robots will increase more significantly across the Asia Pacific region over the
coming years.
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Contact Us:-
Ken Research
Ankur Gupta, Head Marketing &
Communications
+91-9015378249
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