For
the domestic applications the personal and domestic robots are accepted more
significantly around the globe. However, in the North America region the
implementation of such robots has been high for the household purposes. The
social robots are attaining the traction related to the entertainment, personal
applications and education with the boost in digital technology. Not only has
this, the devices and robots with the greater displays are being accepted on a
superior scale for entertainment, education and personal applications.
The
entertainment robots can also be perceived in the perspective of media arts
where the artists have been commissioning the advanced technologies to generate
the surroundings and artistic countenance also using the actuators and sensor
to enable their robots to react and transform the relation to audiences.
The
players of this market are doing significant developments in the technology of
entertainment robots for increasing the demand of such and delivering the
better consumer satisfaction. According to the report analysis, ‘North
America Entertainment and Leisure Robots Market by Component, Application,
End-user and Country 2014-2025: Growth Opportunity and Business Strategy’
states that there are several key players which are presently functioning in
this sector more actively for leading the fastest market growth and dominating
the handsome value of market share across the North America during the
forecasted period while increasing the applications and manufacturing such
robots with the attractive and effective structure includes Blue Frog Robotics
SAS, Hasbro, Inc., Lego System A/S, Mattel, Inc., Modular Robotics
Incorporated, RoboBuilder Co., Ltd., Softbank Robotics, Sony Corporation,
Sphero, Inc., Toshiba Machine Co., Ltd., WowWee Group Limited and several
others.
Nonetheless,
iRobot, GeckoSystems, Adept Technology (a subsidiary of Omron Corporation),
Google, and Amazon are the superior associations in the mobile robots market
based in the US. Besides this, growing aging populatce in North America is
fostering the market for telepresence and personal subordinate robots.
The
North America entertainment and leisure robots market will reach USD 2.508
billion by 2025 due to an increasing adoption of all types of entertainment and
leisure robots in both household and commercial applications across the region.
Moreover, the market of entertainment and leisure robots is sectored into
different segments which majorly involves component, application, end-user and
region. However, based on the applications, the market of entertainment and
leisure is further divided into Robotic Toys & Hobby Systems, Education
& Research Robots, Robotic Companion Pets, and Commercial & Art Robots.
Although,
a significant increase in the number of working administrators across the globe
is predicted to put forth a requirement for the robots for delivering the
companionship to the elderly and toddlers. This aspects is predicted to drive
the growth of the market for entertainment, education, and personal
applications during the review period. Therefore, in the coming years, it is
anticipated that the market of entertainment and leisure robots will increase
across the North America more significantly over the recent few years.
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Ankur
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